Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Tell Me Your Story

Now that you have your great idea, it’s time to take those two sentences and turn them into a story. First I recommend you procrastinate and play some video games and, hey, wait a minute, that’s not right. I could tell it wasn’t right when I started the sentence. See how I’m rambling? It’s easy to avoid getting down to work. So, step 1 is to rein in your brain. Remain seated, stay calm and shake out your hands a few times. You won’t get published if you don’t write the story first.
Miguel GuerraSummary
To begin, write a summary of the overall story, usually a page or two. This can take you from two sentences to about two pages. Not too shabby. You already doubled your investment. Sometimes, the idea is solid enough that I can write it out in a few hours. Other times, I’ll play with the idea and try to flush it out over the next few days. Occasionally, it takes even longer because I’m thinking through as many plot twists as possible. I usually hash it out with Suzy (my co-writer) to see where we can take things and avoid any inconsistencies or plot holes, as well as flush out the characters.

Plot + Characters
For us, knowing the characters and how they would behave in a specific circumstance helps to develop a plausible plot, so the main characters are developed concurrently with the story. Not all of the characters need to be written, just the main ones, especially the protagonist and antagonist. You’ll think of rest of the characters along the way as the plot develops. In writing both, each play off of the other and the plot moves into different directions in a natural way. For example, a particular character trait (weakness or strength) might push the story in an unexpected direction. Always be open to the flow of the story. There shouldn’t be anything jarring that takes the reader out of the story. Never get a character to do anything that contradicts their personality (causes confusion), never write a plot that is boring (seems obvious), or that breaks the rules you set up for your world. What rules am I talking about? Something I mentioned in a previous post called, “Creating Worlds,” which mentioned George MacDonald’s essay, “The Fantastic Imagination.” If you’ve never heard of George MacDonald, he’s the guy J. R. R. Tolkien and C. S. Lewis looked to for inspiration. Once you’ve established a rule, don’t break it. Here are a couple of excerpts:

“The natural world has its laws, and no man must interfere with them in the way of presentment any more than in the way of use; but they themselves may suggest laws of other kinds, and man may, if he pleases, invent a little world of his own, with its own laws; for there is that in him which delights in calling up new forms--which is the nearest, perhaps, he can come to creation…”

“A man's inventions may be stupid or clever, but if he does not hold by the laws of them, or if he makes one law jar with another, he contradicts himself as an inventor, he is no artist.”

Viewpoint
Some might say the most crucial character is the protagonist. You may have a protagonist in mind with your initial idea or you may find the protagonist as you develop the story. Both are fine since this character usually has the most important role in driving your plot. Let’s make up a story about a vegetarian vampire. From whose viewpoint is the story told? A vampire (heroic or heinous) a human, a wily cat or mischievous ghost? The sky’s the limit. This will radically change your story. Next think of what you want to say with the story? Do you want it to be a comedy, challenge people’s stereotypes, stick to well established rules or break them and enlighten your readers in the end?

Miguel Guerra
If you take the vampire route, you may get to show more about their world, how they relate and live amongst the humans, their hierarchy or lack thereof, where they live, etc. If you tell the story from a human point of view, the reader perhaps feels a natural kinship and learns about this new world with fresh eyes. All of this helps you to create the story or summary, an overall breakdown with a beginning, middle and end.

Don’t Muzzle Your Idea
Write down all of the details of the story as you go. These will all help you to flush the summary into a full story and script later on. Don’t edit yourself too soon! Ideas are different that a final script. This is where you can go crazy and write out anything. You can decide what to keep or discard later on. If you think of a story arch with a character, write down what you’re thinking. If you think of something else, write that down too. When you’re done you can map the plot points, which we’ll cover in a later post.

Miguel GuerraWhere to Begin?
Where will your story begin? Is it chronological, does it begin with a flashback? Do you start at the end and then tell the story from the beginning? This affects the tone and mood of your story. You can change your mind along the way. If you have a well thought out story, telling it from someone else’s viewpoint or starting it at a different point for impact won’t be so hard because you know where you want to end up.

Just remember it’s a creative process. Start with your ideas and then let them progress. Don’t get caught up in the method. Method and formatting are tools to help you structure things later on, once you have a solid grasp of your story. In the end, what matters is that you fully explore an idea like the eye of a tornado where everything else is dependent on. Once you’re happy with your summary/story it’s time to start plotting out the story. We’ll talk about this in our next post.

Post by Miguel & Suzy

Know Thy Medium

I remember many years ago waiting in line to get Will Eisner’s autograph at my local comic store. At the time I was studying film and debating whether I should pursue my dream of drawing comics. While I was dead last in line, I could hear the guy in front, who was getting his books signed by Will, say something about film and comics being the same. Will seemed to find the topic amusing. He chuckled and politely disagreed. He said they’re more like cousins than brothers. I understood exactly what he meant, although the guy in line didn’t seem to get it. Anyone who has read Eisner’s Graphic Storytelling and Visual Narrative would understand his point of view on the subject. Another good resource is Scott Macleod’s, Understanding Comics.

This memory popped back into my noggin when I read an MTV interview with Alan Moore about his thoughts on films and comics. He raised some very interesting points. Here’s an excerpt, “In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piecalan moore, art, books, comics, digital, film, graphic, graphic novels, Graphic Storytelling and Visual Narrative, medium, miguel guerra,paintine of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second. So even for a director like Terry Gilliam, who delights in cramming background details into his movies, there's no way he'd be able to duplicate what Dave Gibbons was able to do in Watchmen. We could place almost subliminal details in every panel, and we knew that the reader could take the time to spot everything. There's no way you could do that in a film.”

Since I studied film and have pursued art, I can appreciate the strengths of both mediums. A book has the advantage of limitless length (short, long, multiple volumes). It ignites the imagination since the reader is an active participant. The reader decides how the characters look, what they sound like, and fill in all the missing details. Have you ever read a comic, then looked at it again years later and said to yourself, “I thought this was more detailed.” Your mind filled in all the extras and made it seem more real.

Film on the other hand is recorded, edited and played back to a captive audience. The visual elements of film give motion pictures a universal power of communication. People can instantly be educated (or indoctrinated) by the recorded images that are whizzing past them. Film is powerful because the message of the film is instantly transmitted to the audience, who passively sits, watching and listening. That doesn’t mean no one thinks while they watch a movie. Some movies provoke though and discussion. But whether you think or not is up to you. The movie will continue, regardless of your brain wave activity.

Then there’s animation, which bridges the gap between film and comics. In my opinion, it’s closer to graphic storytelling; like detailed storyboards. Animation is like the crazy half-brother to comics. You want proof of the close relationship? Windsor McKay and Osamu Tezuka were pioneers of both comics/manga and animation. Hey, that’s a good topic for another post, but I digress.

What really makes movies fabulous is motion. Good old 24 frames per second. I’ve always thought this lack of motion in comics is a hurdle. Japanese manga artists are great at this, and can teach us a few things about a good speed chase or fight scene. Motion in comics is in itself a skill to be mastered. Movies can also pan in and out. Comics can do a good job of this, although it’s not quite the same. The reader has to fill in the motion between the key frames. The artist has to have superior page layouts to give the impression of motion. Music is the other huge difference. It can get you mad as hell or tug at your heart strings. I’m afraid comics can’t offer that (although animation can).

What are some of the limitations of film as a story telling method? Hollywood movies are almost always plot driven. One of the biggest drawbacks to movies is the time constraint. The entire movie is constructed not around the story or character development, but how it can all be told within a set time limit. The script, directing, cinematography, acting and editing are all done with a fixed boundary. Movies also have to deal with astronomical budgets. Even an independent film costs tens of thousands of dollars. It’s hard to afford anything.

Where do comics fit in? Comics are basically books with pictures (graphic novels, ah, now I get it!). They use the active and passive parts of your brain. A twilight medium if you will. They eliminate the need for both excessive text and excessive detail. They also have the strength of not being constrained by time (although comics are only 22 pages, while graphic novels end when the writer/artist decides). The reader gets to imagine voices and some details, but still gets to see what the characters look like. And let’s not forget that you need to be literate in order to enjoy them. My mother used to say if there are comics in the house, there will eventually be books.

So what else makes comics different than movies? You don’t need a massive budget to create a comic or graphic novel. There are no limits to the story or the character designs. The reader can start and stop whenever they have time and even take them wherever they go. While comics can be limited by a cliff hanger at the end of every comic, they can compensate by writing as many issues as they want…or as many as the publisher wants. My experience is with graphic novels, so I have the luxury of ending my book as the story dictates. I don’t have to worry about a fixed length and then work backwards from there. As my co-writer Suzy Dias says, “It ends when it ends.” A book (graphic novel) should dictate its own story and its length. This even allows you to meander away from the main plot, something you never have time to do with a movie. You can use this technique to impart the history of a place, delve into a side character, have a flashback, or anything else. That’s not to say that you forget good storytelling. There’s no point in veering from the main plot if it hurts the overall story, or worse yet, bores the reader. However, it can be a useful tool when used correctly.

A good comic artist and writer understands the strengths and limitations. Looking back, I agree with Eisner’s assessment. Today I understand more deeply what he meant. Know thy medium!

Post by Miguel & Suzy